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3D Graphics

I made all the models and animations shown below in Autodesk Maya.


Space Design Portfolio

This video shows some of the animations I have made for the MIT Aerospace department. All animations designed and rendered in Autodesk Maya, Autodesk Composite.




Organic + Miscellaneous Digital Art Portfolio

A number of 3D organic lifeforms I have made, and also a sped-up recording of my process of modeling a human (with the sculpting stage not included). Following are a number of animations and stills that did not fit into any other category. Designed and rendered in Autodesk Maya.




Architectural Digital Art Portfolio

Designed and rendered in Autodesk Maya by Gabe Montague.




Space Suit - Inertial Measurement Unit Testing

This video was animated by Gabe Montague during his summer 2012 internship at the MIT Man-Vehicle Laboratory working with MVL Postdoc Ryan L. Kobrick, PhD.

This animation was created to supplement a study at the Massachusetts Institute of Technology by Ryan L. Kobrick, PhD entitled 'Using inertial measurement units for measuring spacesuit mobility and work envelope capability for intravehicular and extravehicular activities.' It was designed to simulate elbow flexion measurement tests in which four Inertial Measurement Units (IMUs) were placed on both the inside and outside of a pressurized first-generation David Clark Company Contingency Hypobaric Astronaut Protective Suit (CHAPS). Rotation quaternions were recorded from each IMU, then mathematically converted into internal and external relative Euler angles of the elbow. A significant deviation between the internal and external angles was observed, a difference which allows us to quantify the flexibility of the suit. This demonstrates one of the many ways in which IMUs can be used to accurately measure spacesuit mobility. The animation provides a graphical emulation of the testing, in which three elbow flexions were performed by a subject in the pressurized suit. During the third flexion, motion is paused, and the emulated suit geometry is cross-sectioned to reveal a divergence of the arm angle from the suit angle. Suit modeling, animation, and rendering, were done in Autodesk Maya, and MakeHuman, a procedural human geometry generator, was used to create the geometry of the subject. Additionally, two-dimensional graphics were superimposed using Adobe Photoshop and Autodesk Composite.




Desert Town

A modelled, untextured town center with building interiors. All Architecture done in Autodesk Maya. Optimized for fast rendering.




Creature

A monster inspired by Avatar graphics. Spin around with cursor.




Lunar Rover

A lunar rover animation I created for MIT to visualize a proposal.




Domino Simulation

A domino simulation demonstrating Maya physics.